Malmö University Publications
Planned maintenance
A system upgrade is planned for 10/12-2024, at 12:00-13:00. During this time DiVA will be unavailable.
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
How casual games on mobile platforms impact player motivation through contextual situations and design choices
Malmö University, Faculty of Culture and Society (KS), School of Arts and Communication (K3). (K3)
2020 (English)Independent thesis Basic level (degree of Bachelor), 15 credits / 22,5 HE creditsStudent thesis
Abstract [en]

Games rapidly evolve, and can now be played anywhere, holding a wide spectrum of players ranging in age and game-experience. In this thesis I focus on casual games on mobile platforms, to try and locate how certain design choices of combining or placing design elements in certain space and time during the interaction of play, can motivate a player and evoke an interest in engaging and continuing play. For this thesis I research if psychological needs are fulfilled during different moments of play, how in- game visuals and interactions enhance player experience, in relation to their past experience and individual perception of relatable elements in the real world, and in-game. This research touches upon different design disciplines to build a foundation of understanding to create a base for an explorative process together with a focus group. The focus group provide relevant insights regarding the availability of the mobile phone as a platform for play, affordable situations for play, motivational design elements and choices, individual perception, and their relation to the game and its experience provided. 

Place, publisher, year, edition, pages
2020. , p. 55
Keywords [en]
Casual games, player motivation, player experience, mobile gaming, experience-centric, motivational affordances, situational affordances
National Category
Cultural Studies
Identifiers
URN: urn:nbn:se:mau:diva-39311OAI: oai:DiVA.org:mau-39311DiVA, id: diva2:1519335
Educational program
KS K3 Interaction Design (bachelor)
Supervisors
Examiners
Available from: 2021-02-01 Created: 2021-01-18 Last updated: 2021-02-01Bibliographically approved

Open Access in DiVA

No full text in DiVA

Search in DiVA

By author/editor
Dragicevic, Marjana
By organisation
School of Arts and Communication (K3)
Cultural Studies

Search outside of DiVA

GoogleGoogle Scholar

urn-nbn

Altmetric score

urn-nbn
Total: 213 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf