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Visual Substitutes for Audio Cues - Providing situational awareness for players with auditory disabilities
Malmö University, Faculty of Technology and Society (TS).
Malmö University, Faculty of Technology and Society (TS).
2019 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [sv]

Spel har förvandlats till en mainstream underhållningskälla och har utvecklats tillsammans med teknologin. Till en nivå som nyttjar en spelares alla sinnen för att fördjupa de i ett spel. Uppmärksamheten kring tillgänglighet inom spel har dock försvagats. Detta examensarbete undersöker de tillgängliga lösningarna som syftar till att hjälpa döva eller hörselskadade, främst när det gäller situationsmedvetenhet genom att ersätta ljud med en visuell representation. De i skrivande stund tillgängliga lösningarna jämförs sedan med resultaten i relaterad forskning och en undersökning som genomfördes för detta arbete. Målsättningen var att hitta vad som fungerade som en visuell representation av ljud, med undersökningssvaren som ger insikt i döva och hörselskadade individers perspektiv på lösningarna. Dessa resultat kan fungera som en referenspunkt för utvecklare som vill implementera en visuell representation av ljud eller liknande funktion i deras spel.

Abstract [en]

Video Games have turned into a mainstream source of entertainment and have evolved alongside technological improvements. To the point of being able to bring the player immersive gaming experiences that rely heavily on their senses. However, the attention to the accessibility aspects of video games has been lagging behind. This thesis explores the available solutions that aim to help Deaf or Hard of Hearing (DHH) players, primarily in terms of situational awareness by substituting audio with a visual representation. The currently available solutions are then compared with the findings in related research and a survey that was conducted for this paper. The objective was to find what worked as a visual representation of audio, with the survey responses providing insight into DHH players perspective. These findings can serve as a reference point for developers who want to implement a visual substitute for audio or a similar feature in their game.

Place, publisher, year, edition, pages
Malmö universitet/Teknik och samhälle , 2019. , p. 28
Keywords [en]
accessibility, deaf, hard of hearing, gaming, Video game, user interface, UI, situational awareness, hearing loss, hearing impaired
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:mau:diva-20123Local ID: 29503OAI: oai:DiVA.org:mau-20123DiVA, id: diva2:1479991
Educational program
TS Spelutveckling
Supervisors
Examiners
Available from: 2020-10-27 Created: 2020-10-27Bibliographically approved

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