Publikationer från Malmö universitet
Endre søk
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Towards Pattern-Based Mixed-Initiative Dungeon Generation
Malmö högskola, Fakulteten för teknik och samhälle (TS).
Malmö högskola, Fakulteten för teknik och samhälle (TS).ORCID-id: 0000-0002-2644-2785
Malmö högskola, Fakulteten för teknik och samhälle (TS).ORCID-id: 0000-0003-3924-7484
Malmö högskola, Fakulteten för teknik och samhälle (TS).ORCID-id: 0000-0002-7701-0851
2017 (engelsk)Inngår i: Proceedings of the 12th International Conference on the Foundations of Digital Games;12, ACM Digital Library, 2017, artikkel-id 74Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Mixed-initiative Procedural Content Generation uses algorithms to assist human designers in the collaborative creation of game content. Different mixed-initiative approaches use different methods to engage with the design material while supporting the designer’s intentions. However, the designer runs the risk of misunderstanding the system’s abilities and how to control them. In order to limit miscommunication during the design process, heuristics could be applied. In this paper we present a mixed-initiative tool for evolving dungeons with the aid of game design patterns as heuristics. The tool, the Evolutionary Dungeon Designer, uses a genetic algorithm that searches for levels containing game design patterns on two hierarchical levels of abstraction to express more complex gameplay in the game level. We evaluate the tool through a series of lab experiments and a user study conducted with professional game developers. Our results demonstrate that we are able to control the generation of the different patterns with the aid of design pattern-related input parameters, as well as identifying a number of features a design pattern-based mixed-initiative tool could benefit from.

sted, utgiver, år, opplag, sider
ACM Digital Library, 2017. artikkel-id 74
Emneord [en]
Procedural Content Generation, Evolutionary Algorithms, Game Design Patterns, Mixed-Initiative Design
HSV kategori
Identifikatorer
URN: urn:nbn:se:mau:diva-16848DOI: 10.1145/3102071.3110572ISI: 000426967500074Scopus ID: 2-s2.0-85030753753Lokal ID: 23805OAI: oai:DiVA.org:mau-16848DiVA, id: diva2:1420362
Konferanse
The 8th Workshop on Procedural Content Generation, Hyannis, U.S.A. (14th of August)
Tilgjengelig fra: 2020-03-30 Laget: 2020-03-30 Sist oppdatert: 2024-02-05bibliografisk kontrollert

Open Access i DiVA

Fulltekst mangler i DiVA

Andre lenker

Forlagets fulltekstScopushttp://fdg2017.org/#workshop

Person

Dahlskog, SteveFont, JoseHolmberg, Johan

Søk i DiVA

Av forfatter/redaktør
Dahlskog, SteveFont, JoseHolmberg, Johan
Av organisasjonen

Søk utenfor DiVA

GoogleGoogle Scholar

doi
urn-nbn

Altmetric

doi
urn-nbn
Totalt: 67 treff
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf