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Procedural Content Generation Using Patterns as Objectives
Malmö högskola, School of Technology (TS).ORCID iD: 0000-0002-2644-2785
2014 (English)Conference paper, Published paper (Refereed)
Abstract [en]

In this paper we present a search-based approach for procedural generation of game levels that represents levels as sequences of micro-patterns and searched for meso-patterns. The micro-patterns are “slices” of original human-designed levels from an existing game, whereas the meso-patters are abstractions of common design patterns seen in the same levels. This method generates levels that are similar in style to the levels from which the original patterns were extracted, while still allowing for considerable variation in the geometry of the generated levels. The evolutionary method for generating the levels was tested extensively to investigate the distribution of micro-patterns used and meso-patterns found.

Place, publisher, year, edition, pages
2014. p. 1-12
Keywords [en]
Procedural Content Generation, Level Design, Digital Games, Games
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:mau:diva-16792Local ID: 17130OAI: oai:DiVA.org:mau-16792DiVA, id: diva2:1420306
Conference
EvoSTAR/EvoApplications/EvoGames, Granada, Spain (2014)
Available from: 2020-03-30 Created: 2020-03-30 Last updated: 2022-06-27Bibliographically approved

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fulltext(285 kB)210 downloads
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File name FULLTEXT01.pdfFile size 285 kBChecksum SHA-512
47ae41802173c818c2ec031b621fe851887dfc6c2a79687bb75a5ca421759737781dbfc1b21a7c7db5fdd7447587d49a832ebd5ce319a7c4ea34cef4fa44f623
Type fulltextMimetype application/pdf

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http://www.evostar.org/cfpEvoGAMES.htmlhttp://www.evostar.org/cfpEvoGAMES.html#programme

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Dahlskog, Steve

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
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