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Restraints as a Mechanic for Bodily Play
Computer Science Norwegian University of Science and Technology, Norway.
Fablab RUC Roskilde University, Denmark.
Malmö universitet, Fakulteten för kultur och samhälle (KS), Institutionen för konst, kultur och kommunikation (K3).
2021 (Engelska)Ingår i: ICSSP'22: Proceedings of the International Conference on Software and System Processes and International Conference on Global Software Engineering, Association for Computing Machinery (ACM), 2021, artikel-id 441Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This paper presents restraints - directly imposed restrictions on players' bodily movements, as a mechanic for bodily play in HCI. While this is a familiar mechanic in non-digital movement-based games, its potential in designing bodily play experiences in HCI has been scarcely explored. Three types of restraints observed in non-digital movement-based games, are explored here: fixating body parts, excluding body parts and depriving/manipulating bodily senses. Then, we investigate the experiential dynamics of restraints as a bodily play mechanic bridging a phenomenological perspective on bodily movement with theories on play. These investigations form the theoretical framework for the subsequent analysis of five digital body game examples. Building on this analysis and theoretical framework, we formulate five design strategies for implementing restraints as a mechanic for bodily play in HCI. We propose restraints as a generative resource for researchers and designers interested in understanding and designing bodily play experiences in HCI.  

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2021. artikel-id 441
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
URN: urn:nbn:se:mau:diva-51857DOI: 10.1145/3411764.3445622ISBN: 978-1-4503-9674-5 (digital)OAI: oai:DiVA.org:mau-51857DiVA, id: diva2:1662426
Konferens
ICSSP'22: 16th International Conference on Software and System Processes, Pittsburgh PA USA, May 19 - 20, 2022
Tillgänglig från: 2022-05-31 Skapad: 2022-05-31 Senast uppdaterad: 2022-05-31Bibliografiskt granskad

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Larsen, Henrik Svarrer
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Institutionen för konst, kultur och kommunikation (K3)
Människa-datorinteraktion (interaktionsdesign)

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