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Physical vs Digital Tabletop Games
Malmö universitet, Fakulteten för teknik och samhälle (TS).
Malmö universitet, Fakulteten för teknik och samhälle (TS).
2020 (engelsk)Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
Abstract [en]

This paper shows the difference in User Experience between Physical and Digital tabletop games. The goal of the project is to get an understanding of how and why playing tabletop games differentiates depending on the platform. Seven tabletop games have been chosen from different genres with an official digital adaptation. We’ve measured four key factors, Usability, Aesthetics, Social Connectivity and Engagement. The key factors have been used to gather User Experience metrics that were used to compare the digital and physical versions of the tabletop games. The result from this thesis is that physical tabletop games have a higher rating than the digital versions in all key factors except in usability where the differences were miniscule. Games that rely on imperfect information offer a much higher social connectivity and engagement when it’s played around a table. Games relying on tile-placement offers a higher usability and engagement when played digitally due to the assistance provided by the game. Physical tabletop games are the preferred option of the two but the accessibility of the digital versions makes them remain relevant.

sted, utgiver, år, opplag, sider
Malmö universitet/Teknik och samhälle , 2020. , s. 47
Emneord [en]
Tabletop, Board Games, User Experience, UX, Digital Tabletop Games, Game Analysis, GUESS, Game Design Analysis, Analysis
HSV kategori
Identifikatorer
URN: urn:nbn:se:mau:diva-20793Lokal ID: 32280OAI: oai:DiVA.org:mau-20793DiVA, id: diva2:1480675
Utdanningsprogram
TS Spelutveckling
Veileder
Examiner
Tilgjengelig fra: 2020-10-27 Laget: 2020-10-27bibliografisk kontrollert

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