Educational Benefits of Digital Games
2018 (engelsk)Independent thesis Basic level (professional degree), 10 poäng / 15 hp
Oppgave
Abstract [en]
This synthesis is inspired by the fact that video games are vastly popular today, and digital resources are frequently used in the classroom. The purpose of this synthesis is to examine how digital games influence learning in an educational setting with a focus on vocabulary acquisition and learner motivation. The focus group is varied; thus, we do not look at a specific age. Our findings show that video games facilitate vocabulary acquisition and increase learner motivation by providing a low affective filter, and by promoting intrinsic and integrative motivation.
sted, utgiver, år, opplag, sider
Malmö universitet/Lärande och samhälle , 2018. , s. 26
Emneord [en]
Video games, Digital games, Motivation, Vocabulary acquisition, Extrinsic motivation, Intrinsic motivation, affective filter, Second language acquisition, EFL
HSV kategori
Identifikatorer
URN: urn:nbn:se:mau:diva-32556Lokal ID: 24331OAI: oai:DiVA.org:mau-32556DiVA, id: diva2:1494369
Eksternt samarbeid
Nordic Street Food AB
Utdanningsprogram
LS Master of Arts in Upper Secondary Education
Veileder
Examiner
2020-11-042020-11-04bibliografisk kontrollert