How casual games on mobile platforms impact player motivation through contextual situations and design choices
2020 (English)Independent thesis Basic level (degree of Bachelor), 15 credits / 22,5 HE credits
Student thesis
Abstract [en]
Games rapidly evolve, and can now be played anywhere, holding a wide spectrum of players ranging in age and game-experience. In this thesis I focus on casual games on mobile platforms, to try and locate how certain design choices of combining or placing design elements in certain space and time during the interaction of play, can motivate a player and evoke an interest in engaging and continuing play. For this thesis I research if psychological needs are fulfilled during different moments of play, how in- game visuals and interactions enhance player experience, in relation to their past experience and individual perception of relatable elements in the real world, and in-game. This research touches upon different design disciplines to build a foundation of understanding to create a base for an explorative process together with a focus group. The focus group provide relevant insights regarding the availability of the mobile phone as a platform for play, affordable situations for play, motivational design elements and choices, individual perception, and their relation to the game and its experience provided.
Place, publisher, year, edition, pages
2020. , p. 55
Keywords [en]
Casual games, player motivation, player experience, mobile gaming, experience-centric, motivational affordances, situational affordances
National Category
Cultural Studies
Identifiers
URN: urn:nbn:se:mau:diva-39311OAI: oai:DiVA.org:mau-39311DiVA, id: diva2:1519335
Educational program
KS K3 Interaction Design (bachelor)
Supervisors
Examiners
2021-02-012021-01-182021-02-01Bibliographically approved