Malmö University Publications
System disruptions
We are currently experiencing disruptions on the search portals due to high traffic. We are working to resolve the issue, you may temporarily encounter an error message.
Change search
Link to record
Permanent link

Direct link
Publications (10 of 15) Show all publications
Nilsson, E. M., Hansen, A.-M., Yoo, D., Bekker, T., Jensen, R. H. & Eriksson, E. (2024). Teaching for More-than-human Perspectives in Design – A Pedagogical Pattern Mining Workshop. In: Anna Vallgårda; Li Jönsson; Jonas Fritsch; Sarah Fdili Alaoui; Christopher A. Le Dantec (Ed.), DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference: . Paper presented at DIS '24: Designing Interactive Systems Conference, IT University of Copenhagen Denmark, July 1 - 5, 2024 (pp. 449-452). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Teaching for More-than-human Perspectives in Design – A Pedagogical Pattern Mining Workshop
Show others...
2024 (English)In: DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference / [ed] Anna Vallgårda; Li Jönsson; Jonas Fritsch; Sarah Fdili Alaoui; Christopher A. Le Dantec, Association for Computing Machinery (ACM), 2024, p. 449-452Conference paper, Published paper (Refereed)
Abstract [en]

Why should we teach for more-than-human perspectives in design? With the rise of an increasing interest in various more-than-human perspectives in design research, it is time for the DIS community to consider how more-than-human perspectives can be integrated into the design and Human-computer interaction (HCI) curriculum. In this one-day workshop, we will invite participants to bring activities and materials from their own teaching of more-than-human perspectives in design (if you have no experience, you are also welcome). Through structured and facilitated reflections, these pedagogical activities and materials will be analysed and mapped to build an overview of existing practices, explore similarities between them, and articulate challenges that come with teaching more-than-human perspectives in design. The participants will be invited to continue sharing teaching practices after the workshop, to sustain the network and keep working towards a future curriculum for more-than-human in design.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
HCI, More-than-human, Teaching, Interaction Design
National Category
Design
Identifiers
urn:nbn:se:mau:diva-70220 (URN)10.1145/3656156.3658390 (DOI)2-s2.0-85198904317 (Scopus ID)979-8-4007-0632-5 (ISBN)
Conference
DIS '24: Designing Interactive Systems Conference, IT University of Copenhagen Denmark, July 1 - 5, 2024
Available from: 2024-08-14 Created: 2024-08-14 Last updated: 2025-02-24Bibliographically approved
Eriksson, E., Nilsson, E. M., Hansen, A.-M., Yoo, D. & Bekker, T. (2024). Teaching for more-than-human values and perspectives in technology design. In: Anton Poikolainen Rosén; Antti Salovaara; Andrea Botero; Marie Louise Juul Søndergaard (Ed.), More-Than-Human Design in Practice: (pp. 233-236). Routledge
Open this publication in new window or tab >>Teaching for more-than-human values and perspectives in technology design
Show others...
2024 (English)In: More-Than-Human Design in Practice / [ed] Anton Poikolainen Rosén; Antti Salovaara; Andrea Botero; Marie Louise Juul Søndergaard, Routledge, 2024, p. 233-236Chapter in book (Refereed)
Abstract [en]

In this chapter, we foreground teaching for more-than-human values and perspectives in the design of technologies. The chapter addresses questions that come with our entanglement with complex social-ecological-technological systems, which challenge the very foundation of our teaching practices that, at present, heavily bank upon human-centred design approaches. Three concrete teaching activities on how to incorporate more-than-human perspectives in technology design teaching are presented, which serve as examples to illustrate certain challenges (e.g., what has to be unlearned to change our perspectives and attitudes toward more-than-human worlds?). We will further outline and discuss these challenges, as well as opportunities for future paths. The main takeaway from this chapter is two-fold; firstly, considerations in teaching for more-than-human values and perspectives in technology design, and secondly, concrete teaching activities to get started in this area.

Place, publisher, year, edition, pages
Routledge, 2024
Keywords
More-than-human perspectives, teaching, education, technology design
National Category
Design
Identifiers
urn:nbn:se:mau:diva-72964 (URN)10.4324/9781003467731-19 (DOI)2-s2.0-85212616257 (Scopus ID)9781032741208 (ISBN)9781003467731 (ISBN)
Available from: 2025-01-08 Created: 2025-01-08 Last updated: 2025-02-24Bibliographically approved
Nilsson, E. M., Hansen, A.-M., Bekker, T., Yoo, D., Jensen, R. H. & Eriksson, E. (2024). Teaching More-than-human Perspectives in Design: A Pedagogical Pattern Mining Workshop. In: DIS'24: Proceedings of the ACM Conference on Designing Interactive Systems 2024: . Paper presented at ACM Conference on Designing Interactive Systems, July 1-5, 2024, IT University of Copenhagen, Denmark. New York, NY: ACM Digital Library
Open this publication in new window or tab >>Teaching More-than-human Perspectives in Design: A Pedagogical Pattern Mining Workshop
Show others...
2024 (English)In: DIS'24: Proceedings of the ACM Conference on Designing Interactive Systems 2024, New York, NY: ACM Digital Library, 2024Conference paper, Published paper (Refereed)
Abstract [en]

Why should we teach for more-than-human perspectives in design? With the rise of an increasing interest in various more-than-human perspectives in design research, it is time for the DIS community to consider how more-than-human perspectives can be integrated into the design and Human-computer interaction (HCI) curriculum. In this one-day workshop, we will invite participants to bring activities and materials from their own teaching of more-than-human perspectives in design (if you have no experience, you are also welcome). Through structured and facilitated reflections, these pedagogical activities and materials will be analysed and mapped to build an overview of existing practices, explore similarities between them, and articulate challenges that come with teaching more-than-human perspectives in design. The participants will be invited to continue sharing teaching practices after the workshop, to sustain the network and keep working towards a future curriculum for more-than-human in design.

Place, publisher, year, edition, pages
New York, NY: ACM Digital Library, 2024
Keywords
HCI, More-than-human, Teaching, Interaction Design
National Category
Other Social Sciences not elsewhere specified
Research subject
Interaktionsdesign
Identifiers
urn:nbn:se:mau:diva-66885 (URN)979-8-4007-0632-5 (ISBN)
Conference
ACM Conference on Designing Interactive Systems, July 1-5, 2024, IT University of Copenhagen, Denmark
Note

Proceeding not publiched. Expected publicant date July 2024. 

Available from: 2024-04-24 Created: 2024-04-24 Last updated: 2024-04-25Bibliographically approved
Nilsson, E. M., Jensen, R. H., Hansen, A.-M., Bekker, T., Yoo, D. & Eva, E. (2024). What do we Teach when Teaching More-than-human Perspectives in Computing and Technology Design Education?: An Emerging Pedagogical Framework. In: Proceedings of Computing within Limits conference (LIMITS ’24): . Paper presented at Tenth Workshop on Computing within Limits, LIMITS ’24, June 18–19, 2024, Online 2024. New York, NY, USA
Open this publication in new window or tab >>What do we Teach when Teaching More-than-human Perspectives in Computing and Technology Design Education?: An Emerging Pedagogical Framework
Show others...
2024 (English)In: Proceedings of Computing within Limits conference (LIMITS ’24), New York, NY, USA, 2024Conference paper, Published paper (Refereed)
Abstract [en]

This paper aims to draw attention to what and how we teach morethan-human perspectives in computing and technology design education. There is a growing interest in the more-than-human in design research and practice, as a response to social-ecologicaltechnological-related challenges faced in a world of ecological and climate justice-related limits. Acquiring the knowledge and skills to design computing and technologies that support a plurality of human and non-human lifeforms and flourishing biospheres, will be crucial for future generations of technology design practitioners. How do we then educate responsible designers? In this paper, we present ideas for an emerging pedagogical framework for teaching more-than-human perspectives in computing and technology design education to stimulate and provoke a discussion on what and how we should teach. Through outlining this pedagogical framework, we ask the LIMITS community: what are we missing?

Place, publisher, year, edition, pages
New York, NY, USA: , 2024
Keywords
More-than-human, computing, technology design, higher education, pedagogical framework
National Category
Human Computer Interaction
Research subject
Interaktionsdesign
Identifiers
urn:nbn:se:mau:diva-71636 (URN)
Conference
Tenth Workshop on Computing within Limits, LIMITS ’24, June 18–19, 2024, Online 2024
Available from: 2024-10-17 Created: 2024-10-17 Last updated: 2024-10-17Bibliographically approved
Bekker, T., Eriksson, E., Fougt Skov, S., Hansen, A.-M., Nilsson, E. M. & Yoo, D. (2023). Challenges in Teaching More-Than-Human Perspectives in Human-Computer Interaction Education. In: EduCHI '23: Proceedings of the 5th Annual Symposium on HCI Education. Paper presented at the 5th Annual Symposium on HCI Education (EduCHI '23) Hamburg, Germany, April 28 2023 (pp. 55-58). New York, NY, USA: Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Challenges in Teaching More-Than-Human Perspectives in Human-Computer Interaction Education
Show others...
2023 (English)In: EduCHI '23: Proceedings of the 5th Annual Symposium on HCI Education, New York, NY, USA: Association for Computing Machinery (ACM), 2023, p. 55-58Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we discuss challenges emerging in connection to teaching for and with more-than-human values and stakeholder perspectives in human-computer interaction (HCI) curriculum. Recently, we have experienced a rise in interest in more-than-human perspectives in various HCI venues. However, there is still a lack of published work on how to teach such perspectives, as well as practical educational resources for supporting the more-than-human HCI in education.

Place, publisher, year, edition, pages
New York, NY, USA: Association for Computing Machinery (ACM), 2023
Keywords
more-than-human, HCI, interaction design, design education, values
National Category
Human Computer Interaction
Research subject
Interaktionsdesign
Identifiers
urn:nbn:se:mau:diva-61484 (URN)10.1145/3587399.3587406 (DOI)2-s2.0-85156186787 (Scopus ID)979-8-4007-0737-7 (ISBN)
Conference
the 5th Annual Symposium on HCI Education (EduCHI '23) Hamburg, Germany, April 28 2023
Available from: 2023-06-28 Created: 2023-06-28 Last updated: 2023-07-05Bibliographically approved
Yoo, D., Bekker, T., Dalsgaard, P., Eriksson, E., Fougt Skov, S., Frauenberger, C., . . . Wiberg, M. (2023). More-Than-Human Perspectives and Values in Human-Computer Interaction. In: Albrecht Schmidt; Kaisa Väänänen; Tesh Goyal; Per Ola Kristensson; Anicia Peters, ACM Digital Library (Ed.), CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. Paper presented at HI Conference on Human Factors in Computing Systems (CHI EA ’23) (pp. 1-3). Paper presented at HI Conference on Human Factors in Computing Systems (CHI EA ’23). New York, NY, USA: Association for Computing Machinery (ACM), Article ID 516.
Open this publication in new window or tab >>More-Than-Human Perspectives and Values in Human-Computer Interaction
Show others...
2023 (English)In: CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems / [ed] Albrecht Schmidt; Kaisa Väänänen; Tesh Goyal; Per Ola Kristensson; Anicia Peters, ACM Digital Library, New York, NY, USA: Association for Computing Machinery (ACM), 2023, p. 1-3, article id 516Chapter in book (Refereed)
Abstract [en]

In this special interest group (SIG) we invite researchers, practitioners, and educators to share their perspectives and experiences on the expansion of human-centred perspective to more-than-human design orientation in human-computer interaction (HCI). This design for and with more-than-human perspectives and values cover a range of fields and topics, and comes with unique design opportunities and challenges. In this SIG, we propose a forum for exchange of concrete experiences and a range of perspectives, and to facilitate reflective discussions and the identification of possible future paths.

Place, publisher, year, edition, pages
New York, NY, USA: Association for Computing Machinery (ACM), 2023
Keywords
more-than-human, HCI, interaction design, human-centred design
National Category
Human Computer Interaction
Research subject
Interaktionsdesign
Identifiers
urn:nbn:se:mau:diva-61482 (URN)10.1145/3544549.3583174 (DOI)2-s2.0-85158088559 (Scopus ID)978-1-4503-9422-2 (ISBN)
Conference
HI Conference on Human Factors in Computing Systems (CHI EA ’23)
Available from: 2023-06-28 Created: 2023-06-28 Last updated: 2025-03-17Bibliographically approved
Baroncelli Torretta, N., Reitsma, L., Hillgren, P.-A., Nair van Ryneveld, T., Hansen, A.-M. & Castillo Muñoz, Y. (2023). Pluriversal Spaces for Decolonizing Design: Exploring Decolonial Directions for Participatory Design. Design, Oppression, and Liberation, 22(22), 3-18, Article ID 8.
Open this publication in new window or tab >>Pluriversal Spaces for Decolonizing Design: Exploring Decolonial Directions for Participatory Design
Show others...
2023 (English)In: Design, Oppression, and Liberation, Vol. 22, no 22, p. 3-18, article id 8Article in journal (Refereed) Published
Abstract [en]

Decolonization is a situated effort as it relates to the relations of privilege, power, politics, and access (3P-A, in Albarrán González’s terms) between the people involved in design in relation to wider societies. This complexity creates certain challenges for how we can understand, learn about, and nurture decolonization in design towards pluriversality, since such decolonizing effort is based on the relationship between specific individuals and the collective. In this paper, we present and discuss the ‘River project’, a participatory space for decolonizing design, created for designers and practitioners to reflect on their own 3P-A as a way to create awareness of their own oppressive potential in design work. These joint reflections challenged ideas of participation and shaped learning processes between the participants, bringing to the foreground the importance of seeing and allowing for a plurality of life and work worlds to be brought together. We build on the learnings from this project to propose the notions of pluriversal participation, pluriversal presence, and pluriversal directionality, which can help nurture decolonizing designs towards pluriversality. We conclude by arguing that, for nurturing pluriversality through Participatory Design, participation, presence, and direction must be equally pluriversal.

Place, publisher, year, edition, pages
Pontificia Universidad Catolica de Chile, 2023
Keywords
Decolonization, pluriverse, partcipatory design, participation, presence
National Category
Humanities and the Arts Design
Identifiers
urn:nbn:se:mau:diva-58413 (URN)10.7764/disena.22.Article.8 (DOI)2-s2.0-85158121419 (Scopus ID)
Available from: 2023-02-28 Created: 2023-02-28 Last updated: 2025-03-17Bibliographically approved
Andersson, A.-P., Edeholt, H., Ek, A.-C. & Hansen, A.-M. (2023). What do we create in a responsible workshop in 2030?. In: Ordonez, I Sustersic, P Buck, L Grierson, H Bohemia, E (Ed.), Proceedings of the international conference on engineering and product design education, E&PD 2023: . Paper presented at 25TH INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION (E&PDE), SEP 07-08, 2023, Barcelona, SPAIN (pp. 559-564). The Design Society, 123
Open this publication in new window or tab >>What do we create in a responsible workshop in 2030?
2023 (English)In: Proceedings of the international conference on engineering and product design education, E&PD 2023 / [ed] Ordonez, I Sustersic, P Buck, L Grierson, H Bohemia, E, The Design Society, 2023, Vol. 123, p. 559-564Conference paper, Published paper (Refereed)
Abstract [en]

What should design students learn, not to lose hope, but be able to design in the current dire climate, energy and health situation? What can we design and still stay on track with the Sustainable Development Goals (SDG) in 2030? What can we design in the long run, not worsening critical human and non-human systems? In the paper we question "good intentions" and business-as-usual approaches, to challenges facing many of our most existential systems. We suggest changes to the Design field's understanding of the SDG's. Further, we suggest focusing on several solutions at the same time, in local communities, with collaboration with others and design educations. The paper argues that a holistic and systemic view is required that rather focuses on root-problems, than the symptoms these problems cause. Based on a multidisciplinary selection of scientific literature, the paper shows how acclaimed systemic approaches often harm the health of both human and non-human systems. In addition, the paper argues that these acclaimed systemic approaches tend to suggest "solutions" that stand in the way of more realistic solutions emerging from supportive and social environments. One of the insights from the literature, is how individuals by reconnecting to community- and practice-based activities strengthen hope of better futures. In the paper we argue how designers and design educations, can act multidisciplinary, with others, to become agents towards the kind of holistically, community-based, and radical changes required to heal all broken systems. We suggest how designers can situate themselves in the responsible workshop of 2030.

Place, publisher, year, edition, pages
The Design Society, 2023
Series
E&PDE, ISSN 3005-4753
Keywords
Design workshop, health promotion, SDG, systemic thinking, local community
National Category
Educational Sciences
Identifiers
urn:nbn:se:mau:diva-69980 (URN)001248631000094 ()2-s2.0-85185724394 (Scopus ID)978-1-912254-19-4 (ISBN)
Conference
25TH INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION (E&PDE), SEP 07-08, 2023, Barcelona, SPAIN
Available from: 2024-07-30 Created: 2024-07-30 Last updated: 2024-09-11Bibliographically approved
Hansen, A.-M., Nilsson, E. M., Eva, E., Yoo, D. & Nørgård Tøft, R. (2022). Teaching for more-than-human perspectives in technology design – towards a pedagogical framework. In: Design for Adaptation Cumulus Conference Proceedings Detroit 2022: . Paper presented at Cumulus Conference Design for Adaptation hosted by College for Creative Studies, Detroit, Michigan, USA on November 2-4, 2022. Detroit, Michigan, USA: Cumulus Assosiation
Open this publication in new window or tab >>Teaching for more-than-human perspectives in technology design – towards a pedagogical framework
Show others...
2022 (English)In: Design for Adaptation Cumulus Conference Proceedings Detroit 2022, Detroit, Michigan, USA: Cumulus Assosiation , 2022Conference paper, Published paper (Refereed)
Abstract [en]

This position paper presents the initial steps towards the development of a pedagogical framework on teaching for more-than-human perspectives in design targeting teachers at technology design programmes and courses in higher education. We build on the methodology applied in the [ref anonymised for blind review] project [ref anonymised] and the resulting [ref anonymised] OER (Open Educational Resource). The continuation of the project focuses on developing teaching activities that address more-than-human perspectives when teaching the next generation of responsible technology designers. In recent years there has been a growing awareness towards designing for more complex and holistic systems that include perspectives of nature and the more-than-human. As stated in the UN Sustainable Development Goals, to achieve sustainable development we need to address the three levels: people (society), profit (economy), and planet (biosphere) since they are all intertwined. Still, most of the design methods both professionally practiced and taught at technology design education are geared towards humans with particular focus on users through, for example, human-centred design and user experience design. Thus, there is a gap between methods taught to designers and what methods are needed to solve problems related to environmental and social sustainability by also addressing planetary perspectives. This paper puts forward the importance of challenging the dominating paradigm of technology design practices primarily focusing on people and profit, by also including planetary and more-than-human perspectives. Examples of existing practices and approaches for including and listening to more-than-human perspectives are presented. By building on the experiences gained from the [ref anonymised] project, we present a path towards a pedagogical approach for how practices of designing for more-than-human perspectives can be turned into teaching activities in technology design educations. In doing so, teachers become agents of change by creating conditions for students to grow into responsible designers of future technologies and play a role in driving adaptation towards a more sustainable future.

Place, publisher, year, edition, pages
Detroit, Michigan, USA: Cumulus Assosiation, 2022
Series
Cumulus Conference Proceedings, ISSN 2490-046X ; 9
Keywords
more-than-human, HCI, interaction design, design education, open educational resource
National Category
Human Computer Interaction
Research subject
Interaktionsdesign
Identifiers
urn:nbn:se:mau:diva-61483 (URN)979-8-218-07901-7 (ISBN)
Conference
Cumulus Conference Design for Adaptation hosted by College for Creative Studies, Detroit, Michigan, USA on November 2-4, 2022
Available from: 2023-06-28 Created: 2023-06-28 Last updated: 2023-07-03Bibliographically approved
Eriksson, E., Nilsson, E. M., Hansen, A.-M. & Bekker, T. (2022). Teaching for Values in Human–Computer Interaction. Frontiers in Computer Science, 4
Open this publication in new window or tab >>Teaching for Values in Human–Computer Interaction
2022 (English)In: Frontiers in Computer Science, E-ISSN 2624-9898, Vol. 4Article in journal (Refereed) Published
Abstract [en]

There is an increasing awareness of the importance of considering values in the design of technology. There are several research approaches focused on this, such as e.g., value-sensitive design, value-centred human–computer interaction (HCI), and value-led participatory design, just to mention a few. However, less attention has been given to developing educational materials for the role that values play in HCI, why hands-on teaching activities are insufficient, and especially teaching activities that cover the full design process. In this article, we claim that teaching for ethics and values in HCI is not only important in some parts of the design and development process, but equally important all through. We will demonstrate this by a unique collection of 28 challenges identified throughout the design process, accompanied by inspirational suggestions for teaching activities to tackle these challenges. The article is based on results from applying a modified pedagogical design pattern approach in the iterative development of an open educational resource containing teaching and assessment activities and pedagogical framework, and from pilot testing. Preliminary results from pilots of parts of the teaching activities indicate that student participants experience achieving knowledge about how to understand and act ethically on human values in design, and teachers experience an increased capacity to teach for values in design in relevant and innovative ways. Hopefully, this overview of challenges and inspirational teaching activities focused on values in the design of technology can be one way to provide teachers with inspiration to sensitize their students and make them better prepared to become responsible designers by learning how to address and work with values in HCI.

Place, publisher, year, edition, pages
Frontiers Media S.A., 2022
Keywords
values in design, interaction design, human computer interaction, higher education, open educational resource
National Category
Other Engineering and Technologies
Research subject
Interaktionsdesign
Identifiers
urn:nbn:se:mau:diva-50341 (URN)10.3389/fcomp.2022.830736 (DOI)000769798300001 ()2-s2.0-85126037873 (Scopus ID)
Funder
EU, Horizon 2020, 2018-1-SE01-KA203-039072
Available from: 2022-02-22 Created: 2022-02-22 Last updated: 2025-02-18Bibliographically approved
Projects
Value Sensitive Design in Higher Education (VASE); Malmö University
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-4850-8132

Search in DiVA

Show all publications