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Bekker, T., Eriksson, E., Fougt Skov, S., Hansen, A.-M., Nilsson, E. M. & Yoo, D. (2023). Challenges in Teaching More-Than-Human Perspectives in Human-Computer Interaction Education. In: EduCHI '23: Proceedings of the 5th Annual Symposium on HCI Education. Paper presented at the 5th Annual Symposium on HCI Education (EduCHI '23) Hamburg, Germany, April 28 2023 (pp. 55-58). New York, NY, USA: Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Challenges in Teaching More-Than-Human Perspectives in Human-Computer Interaction Education
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2023 (English)In: EduCHI '23: Proceedings of the 5th Annual Symposium on HCI Education, New York, NY, USA: Association for Computing Machinery (ACM), 2023, p. 55-58Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we discuss challenges emerging in connection to teaching for and with more-than-human values and stakeholder perspectives in human-computer interaction (HCI) curriculum. Recently, we have experienced a rise in interest in more-than-human perspectives in various HCI venues. However, there is still a lack of published work on how to teach such perspectives, as well as practical educational resources for supporting the more-than-human HCI in education.

Place, publisher, year, edition, pages
New York, NY, USA: Association for Computing Machinery (ACM), 2023
Keywords
more-than-human, HCI, interaction design, design education, values
National Category
Human Computer Interaction
Research subject
Interaktionsdesign
Identifiers
urn:nbn:se:mau:diva-61484 (URN)10.1145/3587399.3587406 (DOI)2-s2.0-85156186787 (Scopus ID)979-8-4007-0737-7 (ISBN)
Conference
the 5th Annual Symposium on HCI Education (EduCHI '23) Hamburg, Germany, April 28 2023
Available from: 2023-06-28 Created: 2023-06-28 Last updated: 2023-07-05Bibliographically approved
Yoo, D., Bekker, T., Dalsgaard, P., Eriksson, E., Fougt Skov, S., Frauenberger, C., . . . Wiberg, M. (2023). More-Than-Human Perspectives and Values in Human-Computer Interaction. In: Albrecht Schmidt; Kaisa Väänänen; Tesh Goyal; Per Ola Kristensson; Anicia Peters, ACM Digital Library (Ed.), CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. Paper presented at HI Conference on Human Factors in Computing Systems (CHI EA ’23) (pp. 1-3). Paper presented at HI Conference on Human Factors in Computing Systems (CHI EA ’23). New York, NY, USA: Association for Computing Machinery (ACM), Article ID 516.
Open this publication in new window or tab >>More-Than-Human Perspectives and Values in Human-Computer Interaction
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2023 (English)In: CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems / [ed] Albrecht Schmidt; Kaisa Väänänen; Tesh Goyal; Per Ola Kristensson; Anicia Peters, ACM Digital Library, New York, NY, USA: Association for Computing Machinery (ACM), 2023, p. 1-3, article id 516Chapter in book (Refereed)
Abstract [en]

In this special interest group (SIG) we invite researchers, practitioners, and educators to share their perspectives and experiences on the expansion of human-centred perspective to more-than-human design orientation in human-computer interaction (HCI). This design for and with more-than-human perspectives and values cover a range of fields and topics, and comes with unique design opportunities and challenges. In this SIG, we propose a forum for exchange of concrete experiences and a range of perspectives, and to facilitate reflective discussions and the identification of possible future paths.

Place, publisher, year, edition, pages
New York, NY, USA: Association for Computing Machinery (ACM), 2023
Keywords
more-than-human, HCI, interaction design, human-centred design
National Category
Human Computer Interaction
Research subject
Interaktionsdesign
Identifiers
urn:nbn:se:mau:diva-61482 (URN)10.1145/3544549.3583174 (DOI)2-s2.0-85158088559 (Scopus ID)978-1-4503-9422-2 (ISBN)
Conference
HI Conference on Human Factors in Computing Systems (CHI EA ’23)
Available from: 2023-06-28 Created: 2023-06-28 Last updated: 2023-09-04Bibliographically approved
Baroncelli Torretta, N., Reitsma, L., Hillgren, P.-A., Nair van Ryneveld, T., Hansen, A.-M. & Castillo Muñoz, Y. (2022). Pluriversal Spaces for Decolonizing Design: Exploring Decolonial Directions for Participatory Design. Design, Oppression, and Liberation, 22(2), 3-18, Article ID 8.
Open this publication in new window or tab >>Pluriversal Spaces for Decolonizing Design: Exploring Decolonial Directions for Participatory Design
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2022 (English)In: Design, Oppression, and Liberation, Vol. 22, no 2, p. 3-18, article id 8Article in journal (Refereed) Published
Abstract [en]

Decolonization is a situated effort as it relates to the relations of privilege, power, politics, and access (3P-A, in Albarrán González’s terms) between the people involved in design in relation to wider societies. This complexity creates certain challenges for how we can understand, learn about, and nurture decolonization in design towards pluriversality, since such decolonizing effort is based on the relationship between specific individuals and the collective. In this paper, we present and discuss the ‘River project’, a participatory space for decolonizing design, created for designers and practitioners to reflect on their own 3P-A as a way to create awareness of their own oppressive potential in design work. These joint reflections challenged ideas of participation and shaped learning processes between the participants, bringing to the foreground the importance of seeing and allowing for a plurality of life and work worlds to be brought together. We build on the learnings from this project to propose the notions of pluriversal participation, pluriversal presence, and pluriversal directionality, which can help nurture decolonizing designs towards pluriversality. We conclude by arguing that, for nurturing pluriversality through Participatory Design, participation, presence, and direction must be equally pluriversal.

Place, publisher, year, edition, pages
Pontificia Universidad Catolica de Chile, 2022
Keywords
Decolonization, pluriverse, partcipatory design, participation, presence
National Category
Humanities and the Arts Design
Identifiers
urn:nbn:se:mau:diva-58413 (URN)10.7764/disena.22.Article.8 (DOI)2-s2.0-85158121419 (Scopus ID)
Available from: 2023-02-28 Created: 2023-02-28 Last updated: 2023-10-23Bibliographically approved
Hansen, A.-M., Nilsson, E. M., Eva, E., Yoo, D. & Nørgård Tøft, R. (2022). Teaching for more-than-human perspectives in technology design – towards a pedagogical framework. In: Design for Adaptation Cumulus Conference Proceedings Detroit 2022: . Paper presented at Cumulus Conference Design for Adaptation hosted by College for Creative Studies, Detroit, Michigan, USA on November 2-4, 2022. Detroit, Michigan, USA: Cumulus Assosiation
Open this publication in new window or tab >>Teaching for more-than-human perspectives in technology design – towards a pedagogical framework
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2022 (English)In: Design for Adaptation Cumulus Conference Proceedings Detroit 2022, Detroit, Michigan, USA: Cumulus Assosiation , 2022Conference paper, Published paper (Refereed)
Abstract [en]

This position paper presents the initial steps towards the development of a pedagogical framework on teaching for more-than-human perspectives in design targeting teachers at technology design programmes and courses in higher education. We build on the methodology applied in the [ref anonymised for blind review] project [ref anonymised] and the resulting [ref anonymised] OER (Open Educational Resource). The continuation of the project focuses on developing teaching activities that address more-than-human perspectives when teaching the next generation of responsible technology designers. In recent years there has been a growing awareness towards designing for more complex and holistic systems that include perspectives of nature and the more-than-human. As stated in the UN Sustainable Development Goals, to achieve sustainable development we need to address the three levels: people (society), profit (economy), and planet (biosphere) since they are all intertwined. Still, most of the design methods both professionally practiced and taught at technology design education are geared towards humans with particular focus on users through, for example, human-centred design and user experience design. Thus, there is a gap between methods taught to designers and what methods are needed to solve problems related to environmental and social sustainability by also addressing planetary perspectives. This paper puts forward the importance of challenging the dominating paradigm of technology design practices primarily focusing on people and profit, by also including planetary and more-than-human perspectives. Examples of existing practices and approaches for including and listening to more-than-human perspectives are presented. By building on the experiences gained from the [ref anonymised] project, we present a path towards a pedagogical approach for how practices of designing for more-than-human perspectives can be turned into teaching activities in technology design educations. In doing so, teachers become agents of change by creating conditions for students to grow into responsible designers of future technologies and play a role in driving adaptation towards a more sustainable future.

Place, publisher, year, edition, pages
Detroit, Michigan, USA: Cumulus Assosiation, 2022
Series
Cumulus Conference Proceedings, ISSN 2490-046X ; 9
Keywords
more-than-human, HCI, interaction design, design education, open educational resource
National Category
Human Computer Interaction
Research subject
Interaktionsdesign
Identifiers
urn:nbn:se:mau:diva-61483 (URN)979-8-218-07901-7 (ISBN)
Conference
Cumulus Conference Design for Adaptation hosted by College for Creative Studies, Detroit, Michigan, USA on November 2-4, 2022
Available from: 2023-06-28 Created: 2023-06-28 Last updated: 2023-07-03Bibliographically approved
Eriksson, E., Nilsson, E. M., Hansen, A.-M. & Bekker, T. (2022). Teaching for Values in Human–Computer Interaction. Frontiers in Computer Science, 4
Open this publication in new window or tab >>Teaching for Values in Human–Computer Interaction
2022 (English)In: Frontiers in Computer Science, E-ISSN 2624-9898, Vol. 4Article in journal (Refereed) Published
Abstract [en]

There is an increasing awareness of the importance of considering values in the design of technology. There are several research approaches focused on this, such as e.g., value-sensitive design, value-centred human–computer interaction (HCI), and value-led participatory design, just to mention a few. However, less attention has been given to developing educational materials for the role that values play in HCI, why hands-on teaching activities are insufficient, and especially teaching activities that cover the full design process. In this article, we claim that teaching for ethics and values in HCI is not only important in some parts of the design and development process, but equally important all through. We will demonstrate this by a unique collection of 28 challenges identified throughout the design process, accompanied by inspirational suggestions for teaching activities to tackle these challenges. The article is based on results from applying a modified pedagogical design pattern approach in the iterative development of an open educational resource containing teaching and assessment activities and pedagogical framework, and from pilot testing. Preliminary results from pilots of parts of the teaching activities indicate that student participants experience achieving knowledge about how to understand and act ethically on human values in design, and teachers experience an increased capacity to teach for values in design in relevant and innovative ways. Hopefully, this overview of challenges and inspirational teaching activities focused on values in the design of technology can be one way to provide teachers with inspiration to sensitize their students and make them better prepared to become responsible designers by learning how to address and work with values in HCI.

Place, publisher, year, edition, pages
Frontiers Media S.A., 2022
Keywords
values in design, interaction design, human computer interaction, higher education, open educational resource
National Category
Interaction Technologies
Research subject
Interaktionsdesign
Identifiers
urn:nbn:se:mau:diva-50341 (URN)10.3389/fcomp.2022.830736 (DOI)000769798300001 ()
Funder
EU, Horizon 2020, 2018-1-SE01-KA203-039072
Available from: 2022-02-22 Created: 2022-02-22 Last updated: 2022-05-19Bibliographically approved
Eriksson, E., Hansen, A.-M. & Nilsson, E. M. (2021). Envisioning Future Scenarios: Teaching and Assessing Values-based Design Approaches. IxD&A: Interaction Design and Architecture(s) (51), 132-151
Open this publication in new window or tab >>Envisioning Future Scenarios: Teaching and Assessing Values-based Design Approaches
2021 (English)In: IxD&A: Interaction Design and Architecture(s), ISSN 1826-9745, E-ISSN 2283-2998, no 51, p. 132-151Article in journal (Refereed) Published
Abstract [en]

This article addresses the need for teaching materials and systematized methods for teaching and assessing values-based design approaches. We do so by suggesting the teaching activity Envisioning future scenarios,which is based on utopian and dystopian scenarios in line with values-based design approaches such as speculative and critical design and related to design fiction practices. The teaching activity is presented with learning outcomes, instructions for how to implement it, corresponding assessment activities and criteria, and illustrated by a teaching case description. The article ends with a discussion on how the learning outcomes, the teaching activity, and the assessment are brought together in line with the principles of constructive alignment. Through this, we argue that the shortcoming of teaching materials and systematized methods for teaching and assessing values-based design approaches, such as speculative and critical design, can be addressed by aligning intended learning outcomes with teaching and assessment activities, and by applying a general structural framework such as e.g. the SOLO taxonomy, for defining and evaluating learning outcomes. The suggested teaching and assessment activities can be applied in educational domains as diverse as product and service design, engineering, architecture, media and communication, human-computer interaction, socio-technical studies and other creative fields.

Place, publisher, year, edition, pages
TT press, 2021
Keywords
Values-based design, critical design, speculative design, envisioning, education, constructive alignment
National Category
Other Social Sciences not elsewhere specified Human Computer Interaction
Research subject
Interaktionsdesign
Identifiers
urn:nbn:se:mau:diva-51099 (URN)10.55612/s-5002-051-006 (DOI)000864736300007 ()
Available from: 2022-04-19 Created: 2022-04-19 Last updated: 2022-11-15Bibliographically approved
Nilsson, E. M. & Hansen, A.-M. (2021). Teaching for values in design: creating conditions for students to go from knowledge to action. In: LEARNxDESIGN 2021: 6th International Conference for Design Education Researchers Engaging with Challenges in Design Education: . Paper presented at LEARNxDESIGN 2021: 6th International Conference for Design Education Researchers Engaging with Challenges in Design Education. Jinan, China
Open this publication in new window or tab >>Teaching for values in design: creating conditions for students to go from knowledge to action
2021 (English)In: LEARNxDESIGN 2021: 6th International Conference for Design Education Researchers Engaging with Challenges in Design Education, Jinan, China, 2021Conference paper, Published paper (Refereed)
Abstract [en]

Designers play an important role in shaping the society and should take responsibility for their actions and become responsible designers that can contribute to a sustainable and sound development of society on all levels. Thus, design education ought to create conditions for students to develop skills and competencies for designing with values in mind. This case study paper provides an example of how teaching activities made available via an online open educational resource that offers teaching resources for teaching for values in design, can be appropriated to a specific educational setting. A selection of teaching activities and how they were implemented in class are described. Results produced by the students were analysed to see in what way the teaching activities enabled the student to go from addressing values in their work, to actually designing with values in mind. The paper ends with a concluding discussion about the potentials of design teachers to become change agents through their pedagogical practices that enable students to go from knowledge to action.

Place, publisher, year, edition, pages
Jinan, China: , 2021
Keywords
values in design, responsible designers, higher education, value sensitive design
National Category
Interaction Technologies
Research subject
Interaktionsdesign
Identifiers
urn:nbn:se:mau:diva-44739 (URN)
Conference
LEARNxDESIGN 2021: 6th International Conference for Design Education Researchers Engaging with Challenges in Design Education
Available from: 2021-07-19 Created: 2021-07-19 Last updated: 2022-04-26Bibliographically approved
Hansen, A.-M. (2020). The app is not where the action is: Discussing features of an internal communication system for a permaculture village. In: In 7th International Conference on ICT for Sustainability (ICT4S2020): . Paper presented at 7th International Conference on ICT for Sustainability (ICT4S2020), Bristol United Kingdom, June, 2020. ACM Digital Library
Open this publication in new window or tab >>The app is not where the action is: Discussing features of an internal communication system for a permaculture village
2020 (English)In: In 7th International Conference on ICT for Sustainability (ICT4S2020), ACM Digital Library, 2020Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents an initial study on how members of a 90-household large Danish permaculture community, Permatopia, would like an internal communication system to work regarding organization of work, distribution of natural and human resources, documentation of learning, and support for social sustainability. The study is informed by theory of permaculture: mainly the principle care for people and of theory from computer supported cooperative work (CSCW), in particular the phenomenon we-awareness. A combination of contextual inquiry and co-design methods were used to uncover community members’ needs, desires and concerns. Results show that a traditional app and profile-based communication system might not be beneficial to the social sustainability of the community. Instead, technologies and data should be handled with care: the benefits of structure and data visualization should be balanced with the need for privacy and respect for individual lifestyles, face-to-face communication and shared goals.

Place, publisher, year, edition, pages
ACM Digital Library, 2020
Keywords
Permaculture, Shared living, Social sustainability, Social learning, Assets-based approach, Computer supported cooperative work
National Category
Design
Research subject
Interaktionsdesign
Identifiers
urn:nbn:se:mau:diva-17511 (URN)10.1145/3401335.3401824 (DOI)978-1-4503-7595-5 (ISBN)
Conference
7th International Conference on ICT for Sustainability (ICT4S2020), Bristol United Kingdom, June, 2020
Available from: 2020-06-17 Created: 2020-06-17 Last updated: 2022-04-26Bibliographically approved
Nilsson, E. M., Barendregt, W., Eriksson, E., Hansen, A.-M., Toft Nørgård, R. & Yoo, D. (2020). The Values Clustering Teaching Activity: A Case Study on Two Teachers’ Appropriations of Open Educational Resources for Teaching Values in Design. In: Proceedings of the 11th Nordic Conference on Human-Computer Interaction : Shaping Experiences, Shaping Society. Paper presented at NordiCHI’20, Nordic Conference on Human-Computer Interaction, Tallinn, Estonia, 25-29 October, 2020. Association for Computing Machinery (ACM)
Open this publication in new window or tab >>The Values Clustering Teaching Activity: A Case Study on Two Teachers’ Appropriations of Open Educational Resources for Teaching Values in Design
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2020 (English)In: Proceedings of the 11th Nordic Conference on Human-Computer Interaction : Shaping Experiences, Shaping Society, Association for Computing Machinery (ACM), 2020Conference paper, Published paper (Refereed)
Abstract [en]

Currently, we see an increased focus on the social and environ-mental responsibilities of designers when designing technologies.There are however few academic examples describing how to teachstudents to become responsible designers and engineers who areattentive to values in design. We are therefore developing teach-ing activities as open educational resources for teaching valuesin design to students in different kinds of engineering and designcourses and programs. The activities address values in differentphases of the design process. This case study article reports on theappropriation of a teaching activity by two university teachers. Theaim is to provide the reader with an insight into how a teachingactivity that we have developed can be appropriated in differenteducational settings, what the teachers’ perceived effectiveness ofthis activity is, and what kind of adaptations individual teachersmay need to make to fit them into their particular course.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2020
Keywords
alues, design, teaching activities, experiences, higher education
National Category
Engineering and Technology
Research subject
Interaktionsdesign
Identifiers
urn:nbn:se:mau:diva-18223 (URN)10.1145/3419249.3421238 (DOI)978-1-4503-7579-5 (ISBN)
Conference
NordiCHI’20, Nordic Conference on Human-Computer Interaction, Tallinn, Estonia, 25-29 October, 2020
Available from: 2020-09-14 Created: 2020-09-14 Last updated: 2022-04-26Bibliographically approved
Hansen, A.-M., Andersen, H. J. & Raudaskoski, P. (2016). Player collaboration in the explorative sound environment ToneInk (ed.). International Journal of Arts and Technology, 9(2), 145-161
Open this publication in new window or tab >>Player collaboration in the explorative sound environment ToneInk
2016 (English)In: International Journal of Arts and Technology, ISSN 1754-8853, E-ISSN 1754-8861, Vol. 9, no 2, p. 145-161Article in journal (Refereed) Published
Abstract [en]

In the present paper, ToneInk, a prototype of a music-based play scenario that investigates player collaboration, is introduced. ToneInk is an explorative sound environment that differs from the majority of music-based games in that players can collaborate and be creative in the way they express themselves through melody and rhythm. The paper provides player interaction and navigation results and demonstrates how various affordances in the ToneInk design iterations make it hard or possible for players to engage with the system and with each other. From observations it was clear that players lost mutual awareness, and in general were more passive when they needed to monitor a screen interface that supported the sound environment. Player collaboration was strongest when players negotiated rhythm, while the negotiation of melody was temporally offset and consisted of long individual explorations.

Place, publisher, year, edition, pages
InderScience Publishers, 2016
Keywords
music based games, user collaboration, interaction studies, aesthetic expression, music improvisation, design research, explorative sound environments, shared interaction, collaboration, collaborative
National Category
Music Interaction Technologies
Identifiers
urn:nbn:se:mau:diva-14402 (URN)10.1504/IJART.2016.077237 (DOI)000379046400004 ()28346 (Local ID)28346 (Archive number)28346 (OAI)
Available from: 2020-03-30 Created: 2020-03-30 Last updated: 2022-06-27Bibliographically approved
Projects
Value Sensitive Design in Higher Education (VASE); Malmö University
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-4850-8132

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