Open this publication in new window or tab >> Show others...
2023 (English) In: CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Association for Computing Machinery (ACM), 2023, p. 231-234Conference paper, Published paper (Refereed)
Abstract [en] In this paper, we highlight how including technology, movement or play can boost a design process but with unbalanced amounts can also hamper the process. We provide a set of examples where we miscalculated the amount of technology, movement, or play that was needed in a design activity in such a way that it became counterproductive and for each example mention possible adaptations. Finally, we highlight three existing approaches that can balance the overabundance of technology, movement, and play in design processes: activity-centered design, somaesthetic design, and perspective-changing movement-based design.
Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2023
National Category
Human Computer Interaction
Identifiers urn:nbn:se:mau:diva-63785 (URN) 10.1145/3573382.3616050 (DOI) 2-s2.0-85175866378 (Scopus ID) 9798400700293 (ISBN)
Conference Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY Companion 2023, Stratford, ON, Canada, October 10-13, 2023
2023-11-202023-11-202025-03-06 Bibliographically approved